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Animation and 3D modeling on the Mac / Don and Melora Foley

By: Contributor(s): Material type: TextTextPublication details: Berkeley, CA : Peachpit Press, c1995Description: 144 p. : col. ill. ; 28 cmContent type:
  • text
Media type:
  • unmediated
Carrier type:
  • volume
ISBN:
  • 0201884208
  • 9780201884203
Subject(s): Additional physical formats: Online version:: Animation and 3D modeling on the Mac.DDC classification:
  • 006.693 21 FOL
LOC classification:
  • TR897.7 .F64 1995
Contents:
Welcome to the Other World -- 1. 3D Showcase -- 2. Tools of the Trade -- 3. 3D Modeling -- 4. Animation -- 5. Editing -- 6. Output -- Back-of-the-Book Stuff -- Appendix A: Texture Maps -- Appendix B: Environment Maps -- Appendix C: Hunting Textures -- Appendix D: Artists -- Appendix E: Hardware and Software Companies
Summary: Step into the dynamic world of 3D animation. This book guides you through the many aspects of creating animation, such as building 3D models, creating textures, setting up environments, and rendering and editing the whole production. Along the way, you will pick up scores of useful tips. In addition, the book provides numerous real-world examples, showing how some of the most difficult challenges to creating animation on the Macintosh platform have been tackled by professional practitioners
List(s) this item appears in: Engineering books
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books SUN - Main Library General Shelves Text Books 006.693 FOL (Browse shelf(Opens below)) Available 2018-1928

Includes index

Welcome to the Other World -- 1. 3D Showcase -- 2. Tools of the Trade -- 3. 3D Modeling -- 4. Animation -- 5. Editing -- 6. Output -- Back-of-the-Book Stuff -- Appendix A: Texture Maps -- Appendix B: Environment Maps -- Appendix C: Hunting Textures -- Appendix D: Artists -- Appendix E: Hardware and Software Companies

Step into the dynamic world of 3D animation. This book guides you through the many aspects of creating animation, such as building 3D models, creating textures, setting up environments, and rendering and editing the whole production. Along the way, you will pick up scores of useful tips. In addition, the book provides numerous real-world examples, showing how some of the most difficult challenges to creating animation on the Macintosh platform have been tackled by professional practitioners

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