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iOS 6 application development for dummies / by Neal Goldstein and Dave Wilson.

By: Contributor(s): Material type: TextTextPublication details: Hoboken, N.J. : Wiley ; 2013.Description: xvi, 559 p. : ills. ; 23 cmISBN:
  • 9781118508800 (pbk.)
  • 1118508807 (pbk.)
  • 9781118550069 (ebk.)
  • 9781118550137 (ebk.)
  • 9781118550953 (ebk.)
Subject(s): DDC classification:
  • 005.432/ 23 GOL
LOC classification:
  • QA76.8.I64 G652 2013
Contents:
Introduction -- Pt. 1. Getting started: What makes a killer ios app -- Getting to know the sdk -- The nuts and bolts of an xcode project -- Pt. 2. Building roadtrip: Storyboards and the user experience -- Creating teh readtrip user interface -- The runtime, managing memory, and using properties -- Working with the source editor -- Pt. 3. Getting your feet wet--basic functionality -- It's (finally) time to code -- Adding outlets and actions to your roadtrip code -- Adding animation and sound to your app -- Pt. 4. The model and application structure: The trip model -- Implementing the master view controller -- Working with split view controllers and the master view -- Finishing the basic application structure -- Pt. 5. Adding the application content: How's the weather? working with web views -- Displaying events using a page view controller -- Finding your way -- Geocoding -- Finding a location -- Selecting a destination -- Pt. 6. The part of tens: Ten ways to extend the roadtrip app -- Ten ways to be a happy developer.
List(s) this item appears in: Engineering books
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Holdings
Item type Current library Collection Call number Status Date due Barcode
Books SUN - Main Library Audio Visual Section Text Books 005.432/ GOL (Browse shelf(Opens below)) Available 2018-6191
Books SUN - Main Library General Shelves Text Books 005.432/ GOL (Browse shelf(Opens below)) Available 2018-3908

Introduction -- Pt. 1. Getting started: What makes a killer ios app -- Getting to know the sdk -- The nuts and bolts of an xcode project -- Pt. 2. Building roadtrip: Storyboards and the user experience -- Creating teh readtrip user interface -- The runtime, managing memory, and using properties -- Working with the source editor -- Pt. 3. Getting your feet wet--basic functionality -- It's (finally) time to code -- Adding outlets and actions to your roadtrip code -- Adding animation and sound to your app -- Pt. 4. The model and application structure: The trip model -- Implementing the master view controller -- Working with split view controllers and the master view -- Finishing the basic application structure -- Pt. 5. Adding the application content: How's the weather? working with web views -- Displaying events using a page view controller -- Finding your way -- Geocoding -- Finding a location -- Selecting a destination -- Pt. 6. The part of tens: Ten ways to extend the roadtrip app -- Ten ways to be a happy developer.

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