000 02145cam a2200397Ia 4500
999 _c1551
_d1551
001 34352338
003 OCoLC
005 20180719092834.0
008 960313s1995 caua 001 0 eng d
015 _aGB96-78448
015 _ab9678448
020 _a0201884208
020 _a9780201884203
035 _a(OCoLC)34352338
_z(OCoLC)877525096
040 _aMSA
_beng
_cSUNLIB
_dTAI
_dUKM
_dBTCTA
_dBAKER
_dNNPPY
_dYDXCP
_dCN7XV
_dOCLCQ
_dOCLCF
_dOCLCO
_dNLE
_dOCLCA
050 4 _aTR897.7
_b.F64 1995
082 0 4 _a006.693
_221
_bFOL
090 _aTR897.7
_b.F64 1995
100 1 _aFoley, Don
_92945
245 1 0 _aAnimation and 3D modeling on the Mac /
_cDon and Melora Foley
260 _aBerkeley, CA :
_bPeachpit Press,
_cc1995
300 _a144 p. :
_bcol. ill. ;
_c28 cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index
505 0 _aWelcome to the Other World -- 1. 3D Showcase -- 2. Tools of the Trade -- 3. 3D Modeling -- 4. Animation -- 5. Editing -- 6. Output -- Back-of-the-Book Stuff -- Appendix A: Texture Maps -- Appendix B: Environment Maps -- Appendix C: Hunting Textures -- Appendix D: Artists -- Appendix E: Hardware and Software Companies
520 _aStep into the dynamic world of 3D animation. This book guides you through the many aspects of creating animation, such as building 3D models, creating textures, setting up environments, and rendering and editing the whole production. Along the way, you will pick up scores of useful tips. In addition, the book provides numerous real-world examples, showing how some of the most difficult challenges to creating animation on the Macintosh platform have been tackled by professional practitioners
650 0 _aComputer animation
_92946
650 0 _aThree-dimensional display systems
_92947
650 0 _aComputer graphics
_92758
650 0 _aMacintosh (Computer)
_xProgramming
_92948
700 1 _aFoley, Melora
_92949
776 0 8 _iOnline version:
_aFoley, Don.
_tAnimation and 3D modeling on the Mac.
_dBerkeley, CA : Peachpit Press, c1995
_w(OCoLC)756416029
942 _2ddc
_cBK