Animation and 3D modeling on the Mac /
Foley, Don
Animation and 3D modeling on the Mac / Don and Melora Foley - Berkeley, CA : Peachpit Press, c1995 - 144 p. : col. ill. ; 28 cm
Includes index
Welcome to the Other World -- 1. 3D Showcase -- 2. Tools of the Trade -- 3. 3D Modeling -- 4. Animation -- 5. Editing -- 6. Output -- Back-of-the-Book Stuff -- Appendix A: Texture Maps -- Appendix B: Environment Maps -- Appendix C: Hunting Textures -- Appendix D: Artists -- Appendix E: Hardware and Software Companies
Step into the dynamic world of 3D animation. This book guides you through the many aspects of creating animation, such as building 3D models, creating textures, setting up environments, and rendering and editing the whole production. Along the way, you will pick up scores of useful tips. In addition, the book provides numerous real-world examples, showing how some of the most difficult challenges to creating animation on the Macintosh platform have been tackled by professional practitioners
0201884208 9780201884203
GB96-78448 b9678448
Computer animation
Three-dimensional display systems
Computer graphics
Macintosh (Computer)--Programming
TR897.7 / .F64 1995
006.693 / FOL
Animation and 3D modeling on the Mac / Don and Melora Foley - Berkeley, CA : Peachpit Press, c1995 - 144 p. : col. ill. ; 28 cm
Includes index
Welcome to the Other World -- 1. 3D Showcase -- 2. Tools of the Trade -- 3. 3D Modeling -- 4. Animation -- 5. Editing -- 6. Output -- Back-of-the-Book Stuff -- Appendix A: Texture Maps -- Appendix B: Environment Maps -- Appendix C: Hunting Textures -- Appendix D: Artists -- Appendix E: Hardware and Software Companies
Step into the dynamic world of 3D animation. This book guides you through the many aspects of creating animation, such as building 3D models, creating textures, setting up environments, and rendering and editing the whole production. Along the way, you will pick up scores of useful tips. In addition, the book provides numerous real-world examples, showing how some of the most difficult challenges to creating animation on the Macintosh platform have been tackled by professional practitioners
0201884208 9780201884203
GB96-78448 b9678448
Computer animation
Three-dimensional display systems
Computer graphics
Macintosh (Computer)--Programming
TR897.7 / .F64 1995
006.693 / FOL